First Look at Unreal 5 Engine

Epic just announced a first look at the Unreal 5 Engine that is scheduled for release in 2021. The current major version 4 is free for use, and has gained popularity for architectural visualization, games, and real-time graphics. Nanite and Lumen are two key technologies allowing billions of polygons to be imported directly into the engine.

Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.

Screenshot: Courtesy of Epic

Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android. Epic is designing for forward compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready. 

https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5

Twinmotion Uses Unreal Engine for Visualization

If you want realtime visualization of your architecture in the Unreal Engine, take a look at Twinmotion.

Easily produce high-quality images, panoramas, and standard or 360° VR videos in seconds! For architecture, construction, urban planning, and landscaping professionals, Twinmotion combines an intuitive icon-driven interface with the power of Unreal Engine.

Twinmotion

Their software allows you to transform your BIM or CAD model into a compelling real-time experience with just a few clicks. Your scene can be viewed and edited in real time at the same high quality as the final rendering. Twinmotion features realistic physically based lighting and shadowing and includes over 600 PBR materials that react to your environment, making it easy to get the look you need.

It has a simple and intuitive interface with drag and drop lights, materials, and props. You can change the season, the weather, or even the growth of trees by simply dragging a slider. The software allows you to create simple images, panoramas, standard and immersive 360° videos, and shareable lightweight interactive presentations in seconds—all from the same Twinmotion scene. They support for all of the most popular VR headsets allowing you to go from BIM to VR in seconds.

It is available for both Windows and macOS. Twinmotion is compatible with all BIM software, and offers direct one-click synchronization with ARCHICAD, Revit, SketchUp Pro, RIKCAD, and Rhino, including Grasshopper. Import assets from almost every 3D modeling solution via support for FBX, C4D, and OBJ formats.

Twinmotion’s library includes not only static props like furniture and rocks, but you can also breathe life into your scene with ambient sounds, photo-scanned human characters with motion-captured animation, animal characters, and even high-resolution plants that blow in the wind—all just by dragging and dropping!

Real-time archviz helps Scenario Architecture win clients and speed up sign-offs
Architectural design studio Scenario Architecture can now go from ARCHICAD designs to real-time, immersive visualizations faster and more easily than they ever could have imagined thanks to Twinmotion, an intuitive archviz tool.

Twinmotion

Head over to their website for some amazing videos and stills!

Awesome Architectural Model with Projection

Architectural models have always interested me, but this one takes it to the next level:

SHOWROOM RICHTI-AREAL from PROJEKTIL on Vimeo.

PROJEKTIL created an interactive augmented reality installation, a by 5 projectors recorded architectural model in scale 1 : 200. On the model can be shown various simulations nightlife, sun and shadow, etc., and also information use zones, green areas, transport etc. . Not only the mapped model projection is controlled interactivly by an ipad, but the whole space, which includes 44 dimmable dali lamps, 6 DMX lamps, 9 beamers, a touchscreen and the audio system.

via SHOWROOM RICHTI-AREAL on Vimeo.

Blender 3D 2.57 Relased

image credit: Blender Foundation

Blender 2.57 has been released!  This is one of my favorite free open source 3d programs.  It is very robust, and is great for visualizations and concept art.  This is the first stable release of the 2.5 series.  The 2.5 series features a massive code rewrite and upgrades in every area including the GUI, physics, rendering, animation, modeling, and internal architecture:

The Blender Foundation and online developer community is proud to present Blender 2.57. This is the first stable release of the Blender 2.5 series, representing the culmination of many years of redesign and development work.

We name this version “Stable” not only because it’s mostly feature complete, but especially thanks to the 1000s of fixes and feature updates we did since the 2.5 beta versions were published.

The next 2 months we will keep working on finishing a couple of left-over 2.5 targets and we expect to get feedback and bug reports from users to handle as well. If all goes well, the 2.58 version then can be the final release of the 2.5 series, with a massive amount of new projects to be added for an exciting cycle of 2.6x versions. Target is to release updates every 2 months this year.

via Blender Release Log

get Blender 2.57